Appendix C - Interpolation
Interpolation consists of generating data points between given coordinate axis positions and using this data to generate a path in space (linear, arc, circle, or helix) related to the coordinated axes.
With linear interpolation, these points establish a straight-line path through space of the associated axes. With Commander, an interpolation causes the axes to move simultaneously from the start to the end of the command. The interpolation calculates individual axis velocities to drive the axes along the desired path at the given feed rate. Thousands of intermediate coordinate points along the path are calculated between the start point and the end point of the move.
Commander core utilizes linear interpolation (linear coordinated motion between two to four axes), arc and circular Interpolation with any two axes, and helical Interpolation with X, Y and Z axes (arc and circle (X, Y) in combination with linear interpolation (Z-axis)). Interpolation operation can be executed up to the maximum pulse frequency.
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This topic is broken into the following chapters:
- Linear Interpolation
- Arc Interpolation
- Circular Interpolation
- Helical or Tangential interpolation (Circular Interpolation Synchronized with the U-axis)
- Additional notes regarding Interpolation functions
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