MATPAT
"MATPAT MaterialID&, RGBColor&, Reflective&, Shiny&, PatternID&, TxMin, TxMax"
This command defines a material (or changes and existing one) as a built in pattern
MaterialID& - is the ID (index) of the material.
RGBColor& - is the RGB color
Reflective& - 0 to 100
Shiny& - 0 to 100
PatID - 0 to 7 (pattern ID)
TxMin - Texture Mapping Coordinate: TxMin (normally set to zero)
TxMax - Texture Mapping Coordinate: TxMax
(divides image based on this value. ie. 2 would double image)
By swapping the values of TxMin and TXMax you can flip image