Macro Syntax:                     V m;


                                    Sets Viewport to OFF if m is 0 (zero).


Macro Syntax:                     V m,w,h ;


            Set Viewport to ON if m is >= 1. The values w (width or X axis) and h (height or Y axis) are number of Vector Units in the entire Vector object. For example, if the width is set to 100 Vector units and the actual width is say 200 pixels, then each Vector unit is actually two pixels in size. If the Viewport is OFF, then the image will not resize correctly if you move it on a sprite path (changing sizes at different nodes). If the Viewport is ON the image will resize itself automatically. Also by using a viewport it makes it easier to work with the Vector graphics. The viewport affects not only x,y coordinates but also the width of objects and the pen width as well.