"MODELRANGE ModelName, MinR&, MaxR&, NewVal&"


            This command sets the color offset value for all the triangles in a Model.  The Model must be in standard STLE format in memory, which is the default when loading a STL,STLA, STLB and EZ3S model file.. The model can not have been Optimized yet though.


            ModelName      - Name of Model

            MinR&              - Start (minimum) offset Index of the Triangles to set

            MaxR&             - End (maximum) offset Index of the Triangles to set

            NewVal&          - defines the material offset (0 to 255).


            Colors in a model are assumed material 1. If the offset is 0 then no color change is made and last offset defined is used. Color offsets mean the material assigned to an Object is the first color and if an offset is used, the materials after it are also used. This is also how Material palettes are used by a Model.