"DEFPAL PaletteID&, MatID_1&, MatID_2&, MatID_3&, MatID_4&, MatID_5& , ...... , MatID_N&"


            This command defines a material palette which a scene object can use instead of a individual material.


            PaletteID&                    - is an ID number for the Palette  (0 to 999)


            The parameters MatID_1& to MatID_N& can be any number of material ID's pointing to existing materials in the material list. When a Scene object is defined to use material offsets, it can use the materials defined in a palette. To use a Palette, the MatFlag& parameter in the ADD and MAT commands must be a value of 2 and the MaterialID& parameter will define the index to the Palette instead of to a single material ID.